Innovative tools and business models
This European Commission action supports the development and spread of innovative tools and business models for the European audiovisual industry (including videogames). It aims to improve the visibility, availability and competitiveness of European works, help the industry adapt to AI, and advance its greening. It does not cover hardware development (e.g. cameras, virtual headsets).
The official documents, and the quotes and descriptions below, are in Greek.
Sources last checked: 8 November 2026 at 15:15.
Key facts
- Status
- Open
- Type of support
- Grant[6]
- Amount per business
- Pending in the call
- Aid intensity
- 80% of eligible costs[7]
- Total budget
- Pending in the call
- Applications open
- 30 September 2026 at 00:00[9]
- Applications close
- 14 January 2027 at 23:59[10]
- Funding body
- Ευρωπαϊκή Επιτροπή (Funding & Tenders portal) – CREA MEDIA[5]
- Programme
- Pending in the call
Who it is for
Για φορείς του ευρωπαϊκού οπτικοακουστικού τομέα (συμπεριλαμβανομένων των βιντεοπαιχνιδιών) που αναπτύσσουν καινοτόμα ψηφιακά εργαλεία ή επιχειρηματικά μοντέλα.
- Who can apply
- Minimum trading history
- Pending in the call
- Regions
- Sectors
- Creative industries[8]
- Eligible activity codes (ΚΑΔ)
- Pending in the call
- Excluded activity codes (ΚΑΔ)
- Pending in the call
What it covers
Pending in the callPending in the call
- Total budget
- Minimum amount
- Maximum amount
- Aid intensity
- Who can apply
- Regions
- Eligible activity codes (ΚΑΔ)
- Excluded activity codes (ΚΑΔ)
- Eligible expenses
- Minimum years trading
- operationalProgramme
- documents
Sources
Every fact on this page comes from the places in the official documents listed below. If anything differs, the document prevails.
- [1]
«Innovative tools and business models»
Supports: title. Open document - [2]
«encouraging the development and/or the spread of innovative tools and business models to improve the visibility, availability, audience and diversity of European works in the digital age»
Supports: summary. Open document - [3]
«The action does not cover the development of hardware (e.g. cameras, virtual headsets...).»
Supports: summary. Open document - [4]
«competitiveness and/or the greening process of the European audiovisual industry (including videogames)»
Supports: Who it is for. Open document - [5]
«Issuer: European Commission (Funding & Tenders portal)»
Supports: fundingBody. Open document - [6]
«Project’s ability to apply for a sound and reasonable level of EU public funding below the 80% authorised will be assessed.»
Supports: Type of support. Open document - [7]
«EU public funding below the 80% authorised»
Supports: Aid intensity. Open document - [8]
«European audiovisual industry (including videogames)»
Supports: Sectors. Open document - [9]
«Opening date: 2026-09-30»
Supports: Applications open. Open document - [10]
«Deadline: 2027-01-14»
Supports: Applications close. Open document - [11]
«Business tools exploring new modes of production, financing, distribution or promotion enabled or enhanced by new technology (AI, big data, blockchain, Virtual worlds / Metaverse, NFT, etc.).»
Supports: faq. Open document - [12]
«The action does not cover the development of hardware (e.g. cameras, virtual headsets...).»
Supports: faq. Open document - [13]
«Special emphasis will also be placed on attracting private investment and on own investment.»
Supports: faq. Open document
Official documents
Frequently asked questions
Ποια είναι η προθεσμία υποβολής;
Η προθεσμία είναι η 14 Ιανουαρίου 2027 (η σελίδα δεν αναφέρει ώρα). Η πρόσκληση άνοιξε στις 30 Σεπτεμβρίου 2026.
Τι είδους έργα μπορούν να χρηματοδοτηθούν;
Μεταξύ άλλων: εργαλεία υποτιτλισμού, προσβασιμότητας ή σύστασης περιεχομένου, εργαλεία διαχείρισης δικαιωμάτων και ανάλυσης δεδομένων, μοντέλα που συνδυάζουν πλατφόρμες διανομής (φεστιβάλ, κινηματογράφοι, VOD), εργαλεία νέων τρόπων παραγωγής/χρηματοδότησης/διανομής με τεχνολογίες όπως AI, big data, blockchain, και εργαλεία για πιο πράσινο οπτικοακουστικό τομέα.
Καλύπτεται η ανάπτυξη hardware;
Όχι. Η δράση δεν καλύπτει την ανάπτυξη υλικού, π.χ. κάμερες ή virtual headsets.
Ποιο ποσοστό του κόστους χρηματοδοτείται;
Το επιτρεπόμενο ανώτατο όριο είναι 80%. Η αξιολόγηση λαμβάνει υπόψη την ικανότητα του έργου να ζητήσει εύλογα χαμηλότερο ποσοστό δημόσιας χρηματοδότησης.
Τι πρέπει να περιλαμβάνει η αίτηση;
Στρατηγικές για βιωσιμότητα, ισορροπία φύλων, ένταξη και διαφορετικότητα, καθώς και σχέδια δημοσιοποίησης των εισροών και αποτελεσμάτων του έργου, μεταξύ άλλων προς δημόσιες αρχές, κράτη μέλη και τον οπτικοακουστικό κλάδο.
Change history
Νέο πρόγραμμα: επαληθεύτηκε από τα επίσημα έγγραφα.
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