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Innovative tools and business models

This European Commission action supports the development and spread of innovative tools and business models for the European audiovisual industry (including videogames). It aims to improve the visibility, availability and competitiveness of European works, help the industry adapt to AI, and advance its greening. It does not cover hardware development (e.g. cameras, virtual headsets).

The official documents, and the quotes and descriptions below, are in Greek.

Sources last checked: 8 November 2026 at 15:15.

Key facts

Status
Open
Type of support
Grant[6]
Amount per business
Pending in the call
Aid intensity
80% of eligible costs[7]
Total budget
Pending in the call
Applications open
30 September 2026 at 00:00[9]
Applications close
14 January 2027 at 23:59[10]
Funding body
Ευρωπαϊκή Επιτροπή (Funding & Tenders portal) – CREA MEDIA[5]
Programme
Pending in the call

Who it is for

Για φορείς του ευρωπαϊκού οπτικοακουστικού τομέα (συμπεριλαμβανομένων των βιντεοπαιχνιδιών) που αναπτύσσουν καινοτόμα ψηφιακά εργαλεία ή επιχειρηματικά μοντέλα.

Who can apply
Minimum trading history
Pending in the call
Regions
Sectors
Creative industries[8]
Eligible activity codes (ΚΑΔ)
Pending in the call
Excluded activity codes (ΚΑΔ)
Pending in the call

What it covers

Pending in the call

Pending in the call

  • Total budget
  • Minimum amount
  • Maximum amount
  • Aid intensity
  • Who can apply
  • Regions
  • Eligible activity codes (ΚΑΔ)
  • Excluded activity codes (ΚΑΔ)
  • Eligible expenses
  • Minimum years trading
  • operationalProgramme
  • documents

Sources

Every fact on this page comes from the places in the official documents listed below. If anything differs, the document prevails.

  1. [1]
    «Innovative tools and business models»
    Supports: title. Open document
  2. [2]
    «encouraging the development and/or the spread of innovative tools and business models to improve the visibility, availability, audience and diversity of European works in the digital age»
    Supports: summary. Open document
  3. [3]
    «The action does not cover the development of hardware (e.g. cameras, virtual headsets...).»
    Supports: summary. Open document
  4. [4]
    «competitiveness and/or the greening process of the European audiovisual industry (including videogames)»
    Supports: Who it is for. Open document
  5. [5]
    «Issuer: European Commission (Funding & Tenders portal)»
    Supports: fundingBody. Open document
  6. [6]
    «Project’s ability to apply for a sound and reasonable level of EU public funding below the 80% authorised will be assessed.»
    Supports: Type of support. Open document
  7. [7]
    «EU public funding below the 80% authorised»
    Supports: Aid intensity. Open document
  8. [8]
    «European audiovisual industry (including videogames)»
    Supports: Sectors. Open document
  9. [9]
    «Opening date: 2026-09-30»
    Supports: Applications open. Open document
  10. [10]
    «Deadline: 2027-01-14»
    Supports: Applications close. Open document
  11. [11]
    «Business tools exploring new modes of production, financing, distribution or promotion enabled or enhanced by new technology (AI, big data, blockchain, Virtual worlds / Metaverse, NFT, etc.).»
    Supports: faq. Open document
  12. [12]
    «The action does not cover the development of hardware (e.g. cameras, virtual headsets...).»
    Supports: faq. Open document
  13. [13]
    «Special emphasis will also be placed on attracting private investment and on own investment.»
    Supports: faq. Open document

Official documents

Frequently asked questions

Ποια είναι η προθεσμία υποβολής;

Η προθεσμία είναι η 14 Ιανουαρίου 2027 (η σελίδα δεν αναφέρει ώρα). Η πρόσκληση άνοιξε στις 30 Σεπτεμβρίου 2026.

Τι είδους έργα μπορούν να χρηματοδοτηθούν;

Μεταξύ άλλων: εργαλεία υποτιτλισμού, προσβασιμότητας ή σύστασης περιεχομένου, εργαλεία διαχείρισης δικαιωμάτων και ανάλυσης δεδομένων, μοντέλα που συνδυάζουν πλατφόρμες διανομής (φεστιβάλ, κινηματογράφοι, VOD), εργαλεία νέων τρόπων παραγωγής/χρηματοδότησης/διανομής με τεχνολογίες όπως AI, big data, blockchain, και εργαλεία για πιο πράσινο οπτικοακουστικό τομέα.

Καλύπτεται η ανάπτυξη hardware;

Όχι. Η δράση δεν καλύπτει την ανάπτυξη υλικού, π.χ. κάμερες ή virtual headsets.

Ποιο ποσοστό του κόστους χρηματοδοτείται;

Το επιτρεπόμενο ανώτατο όριο είναι 80%. Η αξιολόγηση λαμβάνει υπόψη την ικανότητα του έργου να ζητήσει εύλογα χαμηλότερο ποσοστό δημόσιας χρηματοδότησης.

Τι πρέπει να περιλαμβάνει η αίτηση;

Στρατηγικές για βιωσιμότητα, ισορροπία φύλων, ένταξη και διαφορετικότητα, καθώς και σχέδια δημοσιοποίησης των εισροών και αποτελεσμάτων του έργου, μεταξύ άλλων προς δημόσιες αρχές, κράτη μέλη και τον οπτικοακουστικό κλάδο.

Change history

  1. Νέο πρόγραμμα: επαληθεύτηκε από τα επίσημα έγγραφα.

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Found a programme? The application is the hard part.

We check your eligibility against the call, prepare the file and tell you honestly whether it is worth applying.